Tuesday, 25 February 2014

Jaws clip analysis

Amplitude - (Volume of the sound) starts off quiet, then gradually builds up as the scene vreates tension.
Light Motif - (Character theme) Jaws 2 notes

Digetic sound - Source is visable on screen voices of character, sound by objects in story)
Non digetic sound - mood music/can only be heard by audience. Cage-metal,shark roaring, panic from driver, waves/water. Makes it feel more relistic and surreal. - silence; feeling empathy for the character/tension anxiety.
Score- Soundtrack on paper
Disannonce- Music/sound that doesn't go together. Making the viewer feel uneasy.
Parellel sound - Mirrors
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In our soundtrack production classes, our tutor asked us to analyze the film clip Hooper in the Cage  from Jaws. I am going to identify and talk in detail about the different variety of techniques they have used and answer as to why they have chosen to do so.

Hooper is locked into a metal cage and lowered into the water, with only a weapon to defend himself against the shark. He then is traumatized when he becomes face-to-face with the great beast, as he bashes his strength again the cage. This is called Dissonance; uneasy chords/melodies or tones. As the shark hits the cage and then the uneasy music starts to play. The affects of this towards the audience creates a fear for Hooper as he's becoming prey.

Seventeen seconds into the clip, we hear a leitmotif demonstrating that Jaws the shark is coming into the scene. The Jaws theme makes the audience aware of what's going to happen, making the purpose of the leitmotif to allow the viewers to feel afraid that the shark is approaching. This is effective because everyone then remembers the tune and knows that whenever they hear those two dominating notes that danger is approaching. The technique is also used for Star Wars; Darth Vader's tune and again it is used in the exact same way.



Tuesday, 11 February 2014

Foley Recording Plan



Thinking back to what we covered in lesson (and looking back at the PowerPoint my Blog)  when recording your sound effects how will you ensure that you get a good, clear recording? (positioning microphones / recording location / monitoring and controlling of recording levels via UV meters) fundamentals of decibels (dBs) / background noise
We recorded our sounds in the radio studio so we didn’t get any background noise or echos, also because it is completely soundproof. We then made sure to position the microphone close enough to the objects but not so that the sound levels were too high or causes reverb.
What type of microphone will you use and why is this an appropriate microphone to use / how will it help you to get the best recording?
We used a shotgun mic along with a wind muff. We used these because the shotgun is sensitive to sound and to avoid any echos and other background sound during recording, we used the wind muff for coverage.
When recording what issues do you need to be aware of
Not having the mic to close to the object making the sound levels too high – vice versa not having the mic too far away so that the sound strength is weak. Making sure the microphone is secure on a stand so that it doesn’t end up on the floor.

TREATMENT Shaun of the Dead




Name of Production: Shaun of the Dead

-What feel or mood are you hoping to achieve with the sound for this clip (i.e. how do you want the audience to feel and at which points in the scene?  Describe the music/soundscape are you going to add to the clip  (pace, tone, style, pitch - you can use the musical terms we have discussed in class) and what response you hope to elicit in a listener.   

As this is a horror I want to create tension and suspense with this scene but keeping it too a minimal as this is a comedy film. I wan to create tension when the two zombie are approaching the window and as Simon Pegg chucks the boxes on the ground and they turn around to face the two actors. I want to be able to set the tone and pitch so that the audience gets a feel of the ambience of what is going.


Where will you get your music from? (pre-recorded music; public domain, licensed, own) and what considerations do you need to be aware of when using music/sounds?

I will produce my own sound effects for the scene using different objects to duplicate the sound that is already being played. I have to make sure that the microphone is picking up the sound without the levels being too high.

-What foley sounds are you going to record in the studio, add to the clip and what will they add to the scene:
I am going to recreate the sound of the box dropping at the beginning of the clip, as they throw different objects I’ll use a coat hanger and swipe it through the air so it emphasizes their arms, the objects when they’re hitting the zombies or the wall.
I also want to create ambiance by putting in some birds singing to create a real sense of feeling and have music running in the background of the clip to create tension in the scene.

-Do you need to record any sounds out on location, if so which?
No, I recorded the foley sounds in the studio at college.


- Who will be in your recording crew to help you get your sounds and what are their individual roles and responsibilities?

Francesca will help me to recreate the foley sounds of this clip. We’ll share roles of picking up objects and replacing the sound from the clip.